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Through digital education, we expand the “freedom to learn” and the “power to dream” for children around the world.

Representative

Representative

Profile

Aria Mitani 三谷 愛利亜

2nd year, College of Arts & Sciences (Humanities I), The University of Tokyo / Representative, Ubunture UTokyo

Has collaborated with students from Japan and abroad through a field program in the Philippines focusing on urban and agricultural development and poverty, and by organizing student conferences in Boston and Tokyo. Active in Ubunture UTokyo since its launch last year, exploring approaches to educational cooperation through fundraising, curriculum design, and field visits. Aims to promote international educational cooperation that expands children's possibilities by connecting people across countries and backgrounds.

Founder Message

Founder's Message

Profile

Daichi Sawachika 澤近 大地

The University of Tokyo, College of Arts & Sciences (Science I) / Founder, Ubunture UTokyo

Early Years

  • Born in 2006 in Ainan, Ehime, Japan.
  • Developed an early interest in programming, science, and education.

High School

  • Developed a biomimetics‑inspired crustacean‑type robot able to walk on slopes and rough terrain. Invented a biomimetic method for creating a gait optimization program using evolutionary algorithms, earning nine awards.
  • Served as team leader in the international mathematics contest Math A-lympiad; achieved 2nd in Japan and 4th worldwide.
  • Received the Corporate Gold Prize at the “Jiyū‑sugiru Kenkyū®︎ EXPO” for research on disaster‑risk DX.
  • Won an Honorable Mention (Humanities & Social Sciences) in a national science competition for comparative education research.
  • Reached the national finals of Presentation Koshien with the theme “Well‑being and the Future Society,” receiving the Shikoku Division Grand Prize, the AGC Prize, and a National Encouragement Prize.
  • Awarded a Special Merit Prize for the above achievements.

University

  • Selected for the dentsu × The University of Tokyo program on solving social issues.
  • Conducted research in quantum optics at the Institute of Industrial Science, The University of Tokyo.
  • Collaborated with NPO ROJE and the UTokyo Reconstruction Volunteer Council on the HOKUTO Project to support high‑school students in Noto.
  • Founded and host a UTokyo seminar, “Thinking About Inquiry‑Based Learning.”

Days When Nature Was My Classroom

Ainan, Ehime—my hometown is a small town embraced by mountains and the sea. With no large library or parks nearby, nature became my playground. My grandfather taught me how to read the seasons, craft tools, and set traps. As I learned by doing, I eventually caught shrimp, fish, and wild plants with my own hands. The river in front of our house and the hills behind it were the best learning spaces. There are many materials in nature but few man‑made tools—so if something doesn’t exist, you make it. That spirit of improvisation, drawing on the wisdom of those who came before, shaped my childhood. Surrounded by friends my age and supported by kind neighbors, I spent truly happy days.

What Opened My World

Still, that world sometimes felt narrow. The outline of the town defined the limits of my universe. Then the internet and computers expanded it overnight. A single search led me to unknown places, cutting‑edge research, and fascinating science. Programming especially captivated me—ideas in my head became reality on the screen through code. Digital skills dramatically widened my world.

Stepping Out into the Wider World

From a small nursery on the town’s edge to a larger elementary school—and still I wanted more. I chose to leave town on my own and attend junior high in Matsuyama. My world kept expanding. I invited friends on outings, walked, biked, took buses and ferries, and sometimes even swam—beyond prefectural borders to mountains and seas. Every day felt exhilarating. From early on, nothing thrilled me more than touching new worlds.

High School: Challenges Powered by Digital Technology

In high school, I took on various projects by leveraging digital technology.

Biomimetic Robot Development

Drawing on biomimetics—learning from nature—I developed a crustacean‑type robot that walks smoothly on slopes and rough terrain. I iterated on both hardware and software, from sensors, lightweight materials, and joint placement to a gait optimization program. Despite a tight budget and many failures, I realized smooth walking using a genetic algorithm and enabled wireless remote control over LAN. These efforts were recognized with a First Prize at the Japan Student Science Award.

Math A-lympiad

As team leader in this international contest (in English), I tackled complex societal problems. At the world finals in the Netherlands, our theme was efficient evacuation and transport of people needing rescue. Using Python simulations and data analysis, we debated for over 24 hours and proposed solutions from both technical and ethical perspectives. The intercultural exchange was invaluable, and we finished 4th globally.

Disaster Inquiry | Visualizing Issues with Digital Technology

Back in disaster‑prone Ainan, I explored local preparedness challenges. Through resident interviews and fieldwork in 13 communities nationwide, I identified issues such as aging populations and information gaps. I prototyped 13 disaster pictograms and a web‑map community “Mapunity.” By applying DX knowledge to local realities, I earned a Corporate Gold Prize at the “Jiyū‑sugiru Kenkyū®︎ EXPO.”

Presentation Koshien

On the theme “Well‑being and the Future Society—What Is Happiness?”, I revisited everyday happiness. Drawing on classmate surveys, talks with city council members, and visits to family homes for children, I crafted an original presentation: “Learning Everyday Happiness from Nobita.” The journey taught me that considering others’ happiness connects technology and society. I received both a corporate prize and an encouragement prize.

Meeting a Smile Born from Learning

During those years I visited a family home. A boy there became absorbed in a science book I had brought—his eyes lit up. In that moment I realized learning can bring genuine smiles to anyone. A single book, a single learning experience, can brighten the face of a child with a difficult past. Seeing that, I wanted to pass on the same joy that once expanded my world to many more children.

Bridging Gaps with Technology

Resources are limited. My town had no library, and we cannot place all knowledge in all places. That is why I believe technology is what changes the world—and is already changing it. The internet and AI can deliver knowledge to more people and open doors to new worlds. To make education accessible to all, we need innovative technology and the ability to use it well. With that conviction, I entered the University of Tokyo through recommendation admissions to pursue engineering.

Creating Spaces for Collaborative Learning

At university I broadened my activities: in Noto, I worked with an NPO and student groups to support high‑school students while addressing regional disparities. In a dentsu social‑issue program, I explored diverse fields across academia, technology, environment, history, and sports. I also launched a UTokyo seminar to learn and debate the foundations of education: “Thinking About Inquiry‑Based Learning.”

Encountering Educational Inequality in South Africa

Around that time, my friend Riko Kasai—later our local coordinator—shared what she had seen in Johannesburg’s schools while studying abroad. Even within the same area, some children could access digital education and rich learning, while others could not. My own research showed structural causes behind these disparities and their serious, long‑term impacts on children’s futures (see “Digital Education Inequality in Johannesburg: An International Comparison” (PDF, Japanese) ).

Doing What I Can — Together

I felt I had to act. If digital skills changed my life, then I should help deliver their power to the next generation. When I shared this idea, many friends interested in digital education, international cooperation, global affairs, and education joined in. With their support and advice, we launched the student group “Ubunture UTokyo.” As nature once taught me—if the future we want isn’t already here, we can build it ourselves. That spirit is at the heart of our work, as we now prepare for practical activities in South Africa.

Giving Children the Power to Broaden Their World

Even in the 21st century, wars and conflicts persist—often, I believe, because people don’t truly know each other’s worlds. Knowing is an essential human power—and it is, at heart, enjoyable. Discovering things unlike what we know, meeting people unlike ourselves, is deeply interesting. When hardship makes us retreat into a small personal world, life becomes difficult. That is why I want to deliver the power to broaden one’s world—not just the ability to search on Google or watch TikTok, but the ability to use digital tools with one’s own hands. Giving children that power—both as a life skill and as an intelligence for understanding others—is my life’s goal. This project is the first step toward that dream.

Ubunture UTokyo Founder: Daichi Sawachika